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- on diverView
- end
-
- on setcursor
- end
-
- on click downSound, upSound
- if stringp(downSound) then
- puppetSound(downSound)
- end if
- this = the castNum of sprite the clickOn
- set the castNum of sprite the clickOn to this + 1
- updateStage()
- repeat while the stillDown or soundBusy(1)
- end repeat
- if stringp(upSound) then
- puppetSound(upSound)
- end if
- set the castNum of sprite the clickOn to this
- updateStage()
- repeat while soundBusy(1)
- end repeat
- puppetSound(0)
- updateStage()
- end
-